2. Pipeline Case Study. Procedural Terrain in Houdini into UE4.26
I’m going to quickly step through how using five nodes (Noise, Scatter, Copy to Points, Paint Mask and Merge) you can quickly create unique terrains. For this project I’m trying to create a junkyard with stacks of crushed cars. Houdini lets me seed my geometry in a point cloud that I can swap with my static meshes in UE4.26 using their plugin.