“Late Bloomer” (Level Design)
A level introducing the player to gameplay and to Spark’s siblings on the day they hatch.
The Confidence Man
Confidence Man is a game pitch I put together for narrative designer Jeff Campbell in December 2020. I’ve included some of the characters, locations, faction conflict map, narrative systems and lore.
A Gladiator’s Tale (Assassin’s Creed Odyssey)
Here’s a Quest I designed for Assassin’s Creed Odyssey using Odyssey’s Story Creator, a node-editing tool which allows me to implement dialogue, character animation, quest objectives, scripted variables and combat.
The Loyalists
A large scale open world RPG for twenty five players which ran in meatspace for three weeks in June 2012.